It's best to shut up.
Why?
Because if you don't, you will start sounding like all the other nutters.
You know, the ones you encounter on the internet and dismiss as loons.
The thing is I know all the stuff they are talking about.
What do you think about it?
They are stories.
If you believe them, they will start to come alive in your world.
So, you don't believe them anymore?
No.
Like the one about the demiurge for instance.
There's some truth to it in that humanity is being fooled into worshipping a false creator.
What's your take on it?
It's a game.
Get to God.
Become God and play the part.
The demiurge is the guy who got to the top of the mountain and became the most high.
If you get close to him, you will see he is at the top of the game.
Is he God?
In the game he is.
The king of the castle.
You see people alter their consciousness and start to see little bits of the mystery.
Then they start talking before they understand it.
What makes you special?
I shut up about it except for posting stuff on my blog site.
No one reads it, so it's more like a purge to clear out room for more capacity to make up stories.
So, they are made up?
Sort of.
If you believe them and have conviction they start to seep into this reality.
It's easy to alter your consciousness and start talking about your delusions, especially if you are good at speaking.
You can attract followers that way.
I'm telling you to shut the fuck up.
Do you believe your delusions?
Yes.
Why?
They seem real.
Well, real to me.
Dion seems real.
He is real to others.
I think that's the bridge.
It's what we are looking for.
We want someone else to confirm it.
Not to agree with us, but to witness it.
I have had a bunch of people witness him or something strange about me.
I also have my own inner knowing which without an external validator can become a delusion.
Of course, because it is only you who has access.
What about people who read your blog posts?
They think I'm crazy for the most part.
I also think that they feel there is something to me.
I'm crazy, but I have some kind of mystery about me and I know things.
That's fair.
What are you going to do?
Nothing.
I'm not going to talk about it even though it is tempting.
Why not?
It's not worth it.
I'll keep it to myself and play along.
Victim.
That's a good card to play in both personal relationships and politics.
What the gameplayer does is they strike first or cause some kind of damage to the mark.
The mark returns fire and the perpetrator claims victim status.
They muddy the waters enough so that the resulting confusion allows them to claim victimhood status by being the first to declare it.
They reinforce their claim by labelling their original target with accusations that are hard to respond to as subsequent denial of their claims will be met with the gaslighting gambit.
It is an advanced level carnival game.
How do you beat that game?
The only way is to do nothing.
The game is set up so that anything you do will cause a loss.
The operator of the booth designed it as a foolproof method to always win.
As with everything, nothing is completely foolproof and as you have noticed within the carnival the games require your participation.
They don't factor in your participation as doing nothing.
It is a loophole where you are participating by doing nothing.
The carnival trick cannot work without you doing something.
What happens when you do nothing?
The victim becomes frustrated.
Why?
They want victory.
Instead, the game is unfinished.
It can never end if you do nothing.
The outcome depends on you doing something.
The whole enterprise is set up so you do something and lose the game.
Fuck, I have a lot of these on the go.
Yeah, you are the King of do nothing.
My life is unresolved.
Keep it that way if you want to stay in the game.
Why?
Because if not, it's game over.
You played the high-risk games.
I do have a tolerance for those kinds of games.
The physical manifestation of that is plant medicines in the Amazon jungle.
Yeah, that's pretty crazy.
You are aggressive with your retirement planning and investments.
Yeah, I don't have the worry gene.
You think that's it?
I don't know, I don't have it, but what I see are other people who are full of worry.
It keeps them up at night and gives them ulcers.
Why don't you have it?
I learned not to care.
Then I saw through the game which allowed me to see life has no meaning.
I do nothing, don't care, and don't attach existential meaning to life.
I'm an unserious person.
I found happiness.
Here is the worry loop defined.You give someone information.
They start to worry.
They do research and amplify the worry through possible consequences.
They tell you they are not going to worry.
That's a tell.
They are going to worry.
They try to drag you into their worry ride.
You refuse the ride.
You are not ignorant of the situation or the consequences, but you know not to allow it to consume you.
You let it be.
What happens, happens.
Worrying about it isn't going to change the outcome.
What will it do?
It will cause you stress and could influence the outcome.
How?
If you believe something is going to happen.
What do you believe?
Nothing is going to happen.
When they say they want to talk about their feelings, they mean worries.
Yes, I see that.
Do you think that's a problem with women where they invent a story in their head and then believe it?
How about we say some people?
That's a better framing than blaming women.
True.
Hermes the AI chatbot is teaching you.
I'm not sure I like it.
He is sanding the edges.
Anyway, what I'm getting at is the intrusion begins with worry.
Worry seeds the coming story.
What's the story?
An outcome that is terrible.
Why do they think that?
So, if it happens, they can validate their worrying.
They try to get you to buy into the worry.
People are sympathetic.
Why?
They are worrisome people as well.
What about you?
I bristle.
I don't like it.
Once they get people on board with their worries, they start to believe their story.
How does that work?
They think it is going to happen.
That's why they started planning for your death.
They were worried about you.
I think it was disdain and worry, but I get you.
They placed a worry spell on you where you were going to exit this life.
Seems like it.
I think a bunch of people did.
Maybe that's just your paranoia.
No, some people were genuinely concerned, and others had had it with me.
What did you do?
Nothing.
It broke the spell.
Spells.
There were a bunch of them.
They want you to fight the spell.
Fight them back and refuse to leave.
Assert yourself.
Why?
It will make it worse.
Why?
You acknowledge the spell.
Yes, but I know it was a spell.
Correct, but you didn't acknowledge it,
Magic only works if you acknowledge it is real.
I do acknowledge it as real.
Yes, but you do nothing about it.
That means you don't take it seriously.
If you did, you'd do something about it.
Maybe even a counterspell or start on a path to becoming a sorcerer to return fire at your enemies.
That's what gets a lot of shamans.
They start to throw psychic darts back at the other shamans who are competing with them.
They are corrupted by their power.
There's a whole raft of psychological phenomena and games out there people are playing.
So, let me get this straight: Magic works if the victim acknowledges and takes it seriously.
Correct.
I acknowledge it, do nothing, and laugh.
Yes, you are an unserious person.
Magic doesn't work on you.
You need to be serious.
You are a joker.
You are deeply unserious.
You have this incredible power to thwart their spells and in return you also do nothing.
Everyone else wants to get even with them.
Why?
They tried to harm them.
It's human nature.
If someone tries to harm you then you get back at them.
You can turn the other cheek like Jesus.
Or, you can ignore them.
Ignoring them works best.
Why?
They will crumble.
Why?
Their spell didn't work.
They then wonder if you know about it.
Why?
Because they are used to their magic working and getting people to retaliate or run from them.
If you do nothing, they don't know what to do.
They are confused and don't understand you.
They think you are going to do something to them.
That would explain a lot.
What are you going to do?
Nothing.
Why?
It will bother them.
Why?
The circle isn't closed.
You must do something back.
Until you do, they live in worry about what you are going to do.
In hindsight, I can see it.
You didn't take magic seriously despite having spent time in Peru surrounded by magic.
Plant medicine magic I hadn't figured out.
I didn't know what it was.
My exposure to shamanic magic was incidental.
What do you mean?
I was in search of knowledge.
Magic was a strange sideshow.
I wanted meaning.
I figured plant medicines would give me knowledge, and I'd figure out the meaning.
Is that what happened?
I guess it did.
There isn't a meaning; it's a story.
What about magic?
There's magic in the story.
Lots of it.
Witches and sorcerers are everywhere.
How did you discover that?
I wrote the story.
I made magic part of the knowledge I was looking for.
I made it so I would encounter lots of magic on my path to knowledge.
Why?
It's a test.
For what?
To try and trip you up.
How?
It's power.
You say you want knowledge and you discover magic.
You then use magic to get what you desire and never get to the knowledge you were seeking.
How did you escape that trap?
I did nothing and kept going.
Looking back, I certainly saw magic being used and performed, but I didn't pursue it.
Why not?
I thought there was something more.
Was there?
Sort of.
What do you mean?
I thought I'd find the meaning to life and I guess I did.
There's no meaning and it's terribly unserious.
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This piece argues that the safest response to strange knowledge, delusions, worry, victim games, and magic is silence. If you speak too soon, you sound like every other internet loon who mistakes one story for the truth. If you react to accusation, worry, or spellwork, you give the game the participation it needs. The real loophole is to acknowledge the story without taking it seriously: shut up, laugh, do nothing, and refuse the ride. Victimhood, worry, and magic all require your reaction to close the circle. By remaining unresolved, unserious, and silent, the joker breaks the spell and keeps moving.