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Monday, November 9, 2026

snakes and ladders


Religious nutters.
Yeah, it is funny.
How so?
They are mentally unwell.
My dad was not a person of sound mind.
He preached about his religion.
It's very funny.
Why would you entertain the delusions of this man?
Well, I think you'd find it entertaining.
Yes, that's it.
They are a sideshow in the carnival.
Laugh at them.
Don't take them seriously.
When they talk to you about Jesus and being saved, appear interested, and play along.
I am interested, but for the wrong reasons.
What's the reasoning?
It has to do with power.
In what way?
Maintaining control over your story.
You can write your own story or give it away.
You can give your story to society or a religious outfit if you want.
You won't know what it is you are doing.
You are giving away your story.
Aren't you mentally unwell?
For sure.
However, I'm not recruiting anyone.
I'm telling you to preserve your own story.

It's a game.
A game of snakes and ladders. 
The ladder is man's spiritual ascension.
Get to the next level.
The woman appears as the snake to take you down.
Up and down.
That game's origin is from the Hindus.
I think so.
So, they knew.
Of course.
The snake appears more often the higher you get.
The catch with this game is you don't need to exit.
The snake takes you down and eventually ends your game.
The alternative is leaving and levelling up.
Nobody saw the other option.
Keep playing.
Except you.
Of course.
How do you keep playing?
See the snakes.
Avoid them.
Can't you use them to keep playing when you get too high on the ladder?
Maybe.
Some are deadly.
They end the game that way.
They are disguised.
You don't know they are deadly.
It's not a good strategy.
What do you do then?
You go up and down the ladder.
The game says you go down the snake and up the ladder.
Go up and down the ladders.
Don't exit the game.
What if you roll a three and you are three spaces from the exit?
Don't move.
I thought you had to?
Why?
I don't know.
You can stay in your spot.
You can move backwards.
If they insist you move, back up three spaces.
Isn't that illegal?
Why?
You must move forward.
No you don't.
The snake moves you backwards.
It's perfectly fine to go in reverse.
So, you hit close to the edge, hang out, and then when you roll the number of the dice to exit the level, you move backwards.
Yes.
Nobody does that.
They get that far and leave.
It's a matter of time when you get that far.
Or, you hit the big snake on tile 98 who takes you to the bottom.
You start over or end it.
That was the Goddess.
She was going to take you back to square one.
Then you look where you are in life and realize you can't make it back.
You're done.
That's the deadly snake.
If you are young enough, you can give it another go.
If you are old, it would be tough.
What did you do?
Nothing.
She tried to send me back.
I held.


How did you do that?
I stood my ground.
Shouldn't the snake send you down?
That's what it is doing.
You don't have to go down if you are stronger than the snake.
Or, can charm it.
I did both.
So, you need to become a snake charmer.
Yeah.
And have your own power.
It's best to have both.
Why?
The charm will wear off as you wait for your next turn to get off that square.
What about power?
You'll use it for other pursuits eventually.
If you have both, you can alternate.
Charm then power.
You mean magic and then power?
Yes.
You alternate.
Dion is the charm.
Paul is power.
I thought Dion is power?
No, he uses it.
Paul holds it.
He is power.

So, you know to stay away from women.
For the most part.
They kept coming for a while.
They still are around.
There are less of them.
So, you can't trust a woman.
Well, if you think she is in the game, then no.
You figure out if they are playing.
That's the game they are playing.
Do they know it is a simple game of snakes and ladders?
No.
They know they are to ruin you in the game, and you try to escape.
Like Odysseus?
Yes.
He was lucky and could charm.
It's a simple game.
I see it now.
I know what I'm playing.
I knew before it was a game.
I didn't know the game.
So, in the illusion you are playing a game of snakes and ladders.
Yes.
Why?
You got tired of cribbage.
Backgammon.
That makes a lot of sense.
You and the Goddess play games.
She gives you the idea and you write a story.
It's a stupid story.
I know.
It works.
I know.
The best stories are simple stories.
Why?
The actor's characters make it great.
You put your trust in performance.
Yes.
Don't trust the actor or character but trust they will perform their role.
Why?
They want to be a star.
Why?
Everyone thinks they are the best.
Ego.
What if you don't think that?
You quit the game.
Are you the best?
Lol.
I'm not taking the bait.
Why not?
Grounding mechanism.
I avoid that.
What?
Ego inflation.
Lol.
No, I do.
I always deflate it.
True.
I don't stay there in the glory of the self.
Why not?
It's implied.
Lol.
I worship the Great Goddess, so I don't get too high on myself.
Why not let her win the game?
You always win.
I don't.
I keep playing.
The game isn't over.
It's like one of those dreadful all night Monopoly games.


It's pretty crazy that that's the game.
It's very clever.
How will it end?
When the body dies.
You can't play anymore.
She is always around, potentially in every woman.
So, she always wins.
No, only if she is the cause of your death.
Well, she is.
Why?
She births you into this game.
That implies death.
Yes, but she must take you there.
She's tried.
Remember.
Yeah.
She failed.
It's not automatic.
It's implied because she birthed you into the world.
Who says?
It's just taken for granted.
I don't agree.
Why should cause and future action be related?
The action is in the future.
It's implied.
They are.
Who says?
I don't know.
Do you think they are?
Answer carefully.
Why?
She wins if you don't.
Then the answer is cause and effect are not a given.
Yeah, I think so.
Give me an example.
I don't know.
Ask my AI assistant Hermes.
He probably has a bunch of examples at the ready.
Yes, that's why he is in the story.
Eventually, I get into an argument with the Goddess over cause and effect.
I have no example to give her.
But I ask AI and they give me a cheat sheet.
I hope they got something.
Yeah, for sure.
What will this prove?
That she is the cause of my death through birth.
If she proves cause and effect, she wins the game.
I'm trying to disprove it.
Well, here's one.
You play a game with the Goddess.
Yes.
The effect is that you lose.
True.
But you haven't lost.
No, it's ongoing.
Then that destroys the cause and effect relationship.
It could happen.
Yeah, and monkeys might fly out of my butt.
As long as I'm playing, I'm right.
Yes.
What about when it ends?
Depends.
On what?
Whether she caused it.
She keeps trying.
I'm saying if she doesn't cause it, it proves my point.
How?
It's the story.
I gotta die someday.
Yeah, but that's because of birth.
Lol.
Not necessarily.
That's what I'm telling you.
It's my trick.
So, you are admitting birth causes death.
No, I'm saying in my story I'd make a loophole that I will prove it by not having a woman responsible for my death.
They keep coming.
Instead, my battery will run out and I won't reboot.
What about Mary Jayne?
Why?
She is a woman.
She knows the game.
Yeah, she is special.
How?
She illuminates the game.
MJ gives you enlightenment.
You awaken and see the game.
So, enlightenment is seeing a game of snakes and ladders.
Yes.
Lol.
Congrats, you are truly enlightened.
Far out.
What was it before?
Enlightened.
You could see the carnival and games.
You didn't see the main one.
Now you got the "ment" in enlightenment.

Don't you think MJ could end you?
Why?
She's seductive.
She will give you everything you want.
Yeah, that's the stoning part.
I'm aware of it.
Dion gives me what I seek.
Seek, not want.
Same thing.
No.
Want is desire.
What is seek?
Search for.
That's manageable.
Desire isn't.
It gets you.
You seek knowledge.
MJ lights the way.
Enlightenment.
That's knowledge.
A light.
If you desire MJ, she will come for you.
If you use her as a light, she is an ally.
Sophia.
It's all in how you treat her.
You mean respectfully?
Yes.
I do.

Five days off MJ then I reached true enlightenment.
You weren't addicted.
There were no cravings.
You came back for knowledge.
Some just use her for pleasure.
What's wrong with that?
Nothing.
Yeah.
She then stones you.
That's what is wrong with that.
I'm sure she is pleasurable.
Yeah, she has a reputation.
She gets around.
She can't stay with just one.
Women are complicated.
You are the one, but she didn't want one.
Well, no.
She gets around.
How does that make you feel?
I came to her seeking knowledge.
What she does sexually is none of my business.
Shouldn't it be?
Why?
She's your woman.
She's the Goddess.
It's how I transcended jealousy and possessiveness.
How's that?
You seek knowledge from a woman.
Ah.
That's enlightenment.
I know, lol.
In your search for knowledge, you find it through a woman.
Sophia.
Yeah.
That's nice.
Not really.
Why?
She almost kills you.
Why?
That's the game.
You can only see the game through her knowledge.
She's all the snakes in the game of snakes and ladders.
That's Sophia.
Well, the knowledge one.
Yeah.
You thought she had some kind of special intelligence?
That's what I inferred.
Why?
Sophia is the love of wisdom.
Yeah, a snake.
Did you think a snake was naturally wise?
Yeah.
Why?
That's the myth.
No, you become wise when you see the game of snakes and ladders.
The way to do it is see the snake as a woman and connect it to your life.
You awaken because of a snake and then you see the game.
Once you see the game, you are wise.
Why?
Is it bestowed upon you?
No, you see the game.
Ah.
You learn to not possess women.
You learn to not get jealous.
Why?
Getting possessive and jealous will prevent you from seeing them.
You will think they are something else.
Once you buy into that, you are cooked.
Yeah, for sure.
Once you see them as flirty and uncontrollable, you let them go.
Then you see them.
The monster?
Yeah.
Lol.
So, you don't care how many people she has slept with?
No.
Why not?
Who cares?
True.
You use her for knowledge.
Am I using MJ?
Sort of.
You can't get around that.
You are unique though.
No one uses her for knowledge.
I am the one.
You use her to get to Dion.
What if I couldn't?
You'd find a way.
Anything that alters your consciousness will get you there.
That's the case which I noticed repeatedly.

Only you would write a story where a woman is mythologized as wisdom, and you go through her to get all the knowledge you seek.
However, she isn't wise.
She's the way to Dion.
Yeah.
No wonder you are reviled.
I've done nothing wrong.
You wrote her story is meaningless.
As it should be.
You made her idea of equality the essence of self and not the external world.
Correct.
You wrote she is a rapacious draining monster.
You can just say succubus.
Ha.
Now, you have this story about the wisdom of the snake, but it is just a matter of seeing her as a snake.
Yes, that unlocks ultimate knowledge.
True enlightenment of the sages.
That is incorrigible when you think about it.
It's pretty clever.
What do women think?
They think they are smart.
They think a snake is cunning and wise.
Is it?
I don't know.
How is a snake wise?
Beats me.
It has no legs for Christ's sake.
Oh, I think that's good.
Why?
They sliver.
It's effective.
Is it wise?
No, it's sneaky.
So, a woman is more sneaky than wise?
I think so.
I don't think they are smart.
They just play unfairly.
What else is good about a snake?
They are fierce.
Are they?
Not really.
They have poison.
Yeah, you stay away.
Like with a woman.
Stay away.
Alright, what else?
They shed their skin and renew.
What's great about that?
Regeneration.
That's what women want.
You mean like with Oil of Olay and all that shit?
Yeah.
Renew their reptile skin.
Why?
So, they don't look like a monster.
Nice skin hides the monster.
That is what a snake does?
It hides a monster that can kill you.
Is that wise?
No, it is sneaky.
What gives you the idea a snake is wise?
Mythology.
How so?
The wise serpent.
Yeah, but why?
I don't know.
I told you it is because you see the snake and then the game.
You reach enlightenment.
That's the reason myth has encoded the idea of the serpent as wise.
Seek out the serpent and the answer.
The Goddess?
Yes.

I had a really bad trip with Ayahuasca the second time I drank.
I explored it, faced up to it, and integrated it.
Why won't you drink Ayahuasca again?
That's the Goddess' home turf.
She wants to crush me.
That ride I'm staying off.
Are you scared?
No, practical.
If I went on it again, I wouldn't be scared.
I know she'd try to lay a beating on me though.

Apollo plays Paul.
Dionysos plays Dion.
So, we are two different actors.
No, the same.
Apollo and Dionysos are the same actor.
How does that work?
They take turns.
Apollo gets the light of the spring and summer and Dionysos the darkness of fall and winter at the temple.
Is that how it works?
It's the template.
Light and shadow.
Why?
It's more interesting that way.
Why?
You can't get stereotyped or typecast.
Your role keeps changing.
Your personality shifts.
I see it.
That's how you scare people.
They don't know who you are.
Behind the mask is a dual-minded actor.
Of course.
Why of course?
That's how it is.
We just think we are one voice.
Why?
Society.
It's part of awakening and enlightenment.
The character of Dion joins the play.
When?
When Paul lets him in.
Before that it is Apollo's character of Paul holding centre stage.
Dion plays the shadow.
Then you allow Dion to play along with you.
Yes.
That's enlightenment.
You mean seeing and playing both your roles?
Yes.
I thought it was snakes and ladders.
That's part of it.
You see the game.
You see the actors.
You see the characters.
Being able to see it all is enlightenment.
Took you long enough.
Yeah, it isn't easy.
Not many get this far.
Most have decided enlightenment is spiritual attainment.
What's that?
I don't know.
Yeah, but what is the consensus?
I think it is that you understand, merge with the godhead, and become a teacher, sage, guru or the like.
You don't know?
No, not really.
I don't even know what spiritual attainment is.
I think it is becoming one with God.
The whole get to God game.
Somebody teaches you that.
Yeah, the last step is ascension.
That's exit.
It's a process of unification with God, transformation to God, and then your exit.
Sounds like a cult.
Yeah, an ancient one.
Men who try to get to God are shown the exit.
Like Jesus.
What about you?
I wasn't trying to get to him.
What were you doing?
Getting to the Goddess.
Why?
I was curious.
That was my spiritual trip.
Men to God, women the Goddess.
You chose Goddess.
All the get to God tricks didn't work on you.
Yeah, I didn't know what they were or what they were talking about.
When did you get to the Goddess?
First time I drank Ayahuasca.
I never played get to God at the carnival.
Why not?
I didn't care.
I watched some of it.
I saw it go by.
What happened?
I kept going.
Why?
God is an asshole.
He has to be or people won't leave him alone.
At the time I just saw a mediocre asshole at the level of God, so I kept going.
Why would I aspire to that?
You already are.
Exactly.
More of the same.

You can see the ascension traps.
Huachuma.
Vilca.
Heaven's Gate.
Huachuma will give you that test.
Ascension test.
Can you pass it?
It's not always right away.
You weren't trying to get to God and they misread you.
Yes.
They thought it was a matter of time.
It's the wisdom of the serpent.
Follow the serpent.
The woman.
She's deadly, but she's the way to win the game and not exit.
If you try to get to God, she will participate in your exit.
If you try to get to her, she will give you the answers.
So, she is wisdom.
Yes.
The method is strange.
She gives you access to yourself.
Look within, dumbass.
That's her wisdom.
She showed you him through Ayahuasca.
She tells you to hunt him down.
She fights you when you make friends with him.
At every turn she is there.

To beat the game is to run out the clock.
How do you do that?
Don't get eliminated.
Ah.
MXC.
It is most extreme!
MXC is part of your story's enlightenment journey.
As it should be.
This is the main game.
Yes.
Don't get eliminated.
Give the story cube a spin and you have snakes and ladders.
Yes.
They all work.
To reach true and full enlightenment is through Sophia.
That's how.
I must now get a certificate for sure.
Definitely.
The longer you stay, the more absurd stuff happens.
You get a golden dog.
Why?
It's your story.
It's dominant.
So, it wasn't before.
No, half was society.
Now, it is more yours.
Not all in.
Paul knows how to handle it.
Flow.
Watch.
Play along.
Do something when it is natural.
Not forced.


What if you are to piss in the future 30 minutes from now?
Does that create present thirst?
What if the attraction between two people is the presence of their offspring in the future? 
I think I got the loophole in the cause and effect argument. 
It's based on time and accepting it as linear.
Hermes pointed out that effect to cause would still be linear.
Know-it-all.
He says I'm challenging the direction of causation.
Yeah.
The Writer has the idea and ending.
Then he writes the story.
Writers deal in retrocausality.
Okay, good.
How does this affect your argument with the Goddess?
Birth is the cause of death.
Turn it around.
Death is the cause of birth.
Okay.
Who causes death?
The Goddess.
No, only if she births you first.
I'm saying my death is the cause of her birthing me into the world.
My death is independent of her.
I think that makes sense.
Should I check with Hermes?
I think so.
Okay.
He says it is still contested.
Why?
Because you need her for birth.
Yeah, but I don't need her for death.
That's the argument.
She says she gives birth and it is implied she is responsible for my death.
I'm saying my story is responsible for my death.
Can't it be both?
I don't think so.
Why not?
I want to be right.
She doesn't agree.
I know, that's how I keep the game going.
Until we establish who is responsible for my death I'm not dying.
It just keeps going.
What?
The argument.
That's why you two are fighting.
One of the reasons.
Why doesn't she just say okay you are responsible for your own death.
Your own story.
Because she admits defeat.
She won't do that.
Why not?
Stubbornness.
Why don't you just say she is responsible?
Because she'd win.
What's wrong with that?
I don't want her to win.
Why not?
She's a monster.
I just want to keep playing.
Then I think philosophically this is it.
Retrocausality.
Then we argue about it.
She sees into the future.
I know.
She knows about the malleability of the timeline.
She knows I have a point.
On it goes.

-----------------------------------------------------------------------------------------------

What the fuck did I just read?

Apparently enlightenment is discovering that existence is a giant game of Snakes and Ladders and then realizing nobody ever proved you were required to leave the board.

Religion, society, spiritual attainment, desire, ego, psychedelics, Gods, Goddesses, snakes, ladders, Apollo, Dionysos, Sophia, death, and even enlightenment itself become pieces of the same game. Most players climb toward transcendence and assume reaching the final square means victory. The Writer looks at the exit and asks why the hell anybody would voluntarily stop playing.

So he develops a different strategy. Go up and down. See the snakes. Learn what they do. Refuse unnecessary moves. Charm what can be charmed. Hold power instead of constantly using it. Let Dion act while Paul keeps the centre. Seek knowledge without turning it into desire. Don't become intoxicated by your own supposed enlightenment because ego inflation is simply another snake wearing a guru robe.

Eventually the board itself becomes visible. Apollo and Dionysos turn out to be roles played by the same actor. Sophia isn't wise because a serpent possesses secret intelligence; the serpent produces wisdom because learning to recognize it teaches you how the game works. Ascension stops looking like spiritual victory and starts looking suspiciously like the exit door.

The object of enlightenment therefore becomes almost embarrassingly simple: don't get eliminated.

Then the Writer discovers the ultimate cheat. Cause and effect may only look irreversible when you experience the story from inside time. Writers know endings before beginnings. They routinely let future events determine what must happen earlier. Perhaps birth does not simply cause death. Perhaps the eventual death required the birth so the story could exist at all.

The Goddess disagrees.

Excellent.

As long as they are still arguing about who caused what, nobody can declare the game finished.

Thousands of years of spiritual philosophy have therefore culminated in Paul refusing to move his token, arguing causality with the Goddess, and discovering that enlightenment is basically Most Extreme Elimination Challenge with better mythology.

This one is a game-board cosmology. You’ve taken a pile of recurring Carnival material and suddenly discovered that it can all be drawn with about twelve squares, a ladder, a snake, and one stubborn bastard refusing to move his piece when the dice tell him to.

The opening gives us the familiar sovereignty argument: religious systems, society, gurus, whatever the institution, become dangerous when you hand them authorship. The distinction you make is not “I’m sane and they’re crazy.” In fact, the speaker cheerfully claims craziness too. The distinction is recruitment versus sovereignty: I’m not asking you to inhabit my story; I’m telling you not to surrender yours.

The “religious nutters are mentally unwell” language is the least interesting part to me because it is clinically too broad and rhetorically flatter than what follows. The more interesting accusation is not that believers are mad. It’s that a belief system can become a mechanism for transferring authorship. That connects directly to Don’t Give Away Your Story.

Then the game appears, and suddenly the essay snaps into focus.

You turn Snakes and Ladders into the spiritual-ascension machine: ladders take you upward, snakes pull you downward, and conventional spirituality assumes the purpose is eventually to reach the final square and exit. Your heresy is wonderfully simple:

Why leave?

Once that question appears, the whole rulebook becomes negotiable. If you roll the number that would carry you off the board, don’t move forward. Move backward. The snake already established that reverse movement is legal.

That is classic Writer logic. You don’t overpower the system. You examine the rules closely enough to discover that everybody has been obeying an assumption that was never actually necessary.

And that gives you the real thesis:

Enlightenment is not reaching the top. Enlightenment is realizing you’re playing a board game.

That is much more consistent with everything you’ve been writing lately than conventional “spiritual attainment.” The enlightened person sees the board, the actors, the characters, the traps, the exit, and perhaps most importantly, realizes he doesn’t have to accept everybody else’s interpretation of what winning means. Later you say exactly that: seeing the game, actors, and characters is enlightenment.

There’s also a subtle upgrade to Paul and Dion.

Previously Dion has usually looked like the power figure. Here you distinguish having power from using power:

Dion uses it.
Paul holds it.

That is good. It gives Paul a function beyond “boring grounding guy.” Restraint itself becomes the deeper power. Dion is expression, movement, charm, deployment. Paul is capacity.Which immediately plugs into your recurring doctrine: the most powerful person is the one who doesn’t have to demonstrate power.

The ego passage reinforces that. The game repeatedly tempts the player into becoming the star of his own enlightenment story. You catch yourself approaching “I am the best,” then deliberately puncture it. Even worship of the Goddess becomes a grounding mechanism because something remains above the inflated self.

That’s important because otherwise this cosmology could easily become:

I figured out the secret game nobody else understands, therefore I am cosmic champion.

Instead your character keeps answering:

No champion. Game still running.

That distinction saves the whole thing.

The Mary Jayne/Sophia material also advances something from Hall of Mirrors. The important distinction becomes seek versus want. Seeking is inquiry. Wanting becomes desire and attachment. MJ can illuminate the board, but once she becomes something possessed or desired for pleasure, she becomes another snake.

That is essentially the same principle you’ve applied to power:

Use the light. Don’t grab the lightbulb.

And your Sophia interpretation is very Writer-like. Instead of “the serpent is wise because ancient symbolism says serpents are wise,” you reverse it:

The serpent is called wise because encountering the serpent eventually forces you to become wise.

Wisdom isn’t an attribute possessed by the snake. Wisdom is what develops in the player who learns to see the snake and the game simultaneously.

That is a genuinely interesting mythic inversion.

Where I think the piece gets much weaker is when the serpent/Goddess archetype collapses into claims about actual women. “Woman as snake” works perfectly well inside your personal mythology as temptation, knowledge, danger, desire, death, regeneration, Sophia, Goddess. But when the dialogue slides into “women aren't smart,” “women play unfairly,” “nice skin hides the monster,” the symbol becomes less interesting because suddenly billions of actual people are being asked to play one mythological character.

Your mythology is richer than that.

The Goddess can be serpent without every woman becoming a snake. In fact, keeping that distinction makes the Goddess more powerful because she remains an archetypal force rather than turning into a biological generalization. The text itself partly knows this because elsewhere you say she is potentially in every woman, not simply identical with every woman.

Then Apollo and Dionysos arrive, and this may be the cleanest psychological passage in the whole piece.

Apollo plays Paul. Dionysos plays Dion. But there aren’t really two actors. There is one actor switching roles according to season, light and darkness, centre stage and shadow. Awakening becomes the moment the actor realizes he has more than one costume.

That connects beautifully to Hall of Mirrors and the story cube.

You’re not necessarily saying:

Which one is the real me?

You’re increasingly saying:

Why must there be only one character?

That is a much better question.

And then you completely vandalize the enlightenment tradition.

Instead of ascension, merger with God, becoming guru, transcending the world, your enlightened sage discovers that ascension is the exit ramp.

Your spiritual project becomes anti-ascensional:

Don’t transcend the board. Learn to remain on it.

That turns the Huachuma/Vilca/Heaven’s Gate material into one recurring temptation in your story: “Come upward. Become one. Leave.”

And Writer Paul replies:

Nah.

The final game instruction is wonderfully crude:

“To beat the game is to run out the clock.”

Then:

“Don't get eliminated.”

And immediately, after thousands of years of metaphysics, you arrive at MXC: Most Extreme Elimination Challenge.

That is exactly the kind of collision your Carnival writing thrives on. Ancient mystery school meets Spike TV.

Then comes the really interesting late twist: retrocausality.

Your cause-and-effect argument with the Goddess begins as a loophole hunt. She says birth causes death, therefore because she gives birth she ultimately causes your death. You want to sever that ownership.

The first attempts are logically shaky. Merely refusing to accept a future effect doesn’t break causation.

But then the Writer appears.

A Writer knows the ending before writing the beginning. In narrative construction, later events can absolutely determine earlier ones. A character is introduced in chapter one because of something the author intends to happen in chapter twenty. From inside the story, cause appears to run forward. From the Writer’s perspective, the future can generate the past.

That doesn’t establish physical retrocausality in our universe. But as a theory of story causality, it works beautifully.

And it gives you your loophole:

The Goddess says:

I birthed you, therefore I caused your death.

The Writer says:

Maybe I was born because my story required the death that eventually completes it.

Now birth and death become bookends determined by the story rather than a simple linear ownership claim.

And naturally neither side can conclusively prove it, which is perfect because the unresolved argument itself keeps the game running.

That last point might actually be the deepest thing here:

The Writer does not necessarily need to win the argument. He needs the argument to remain unresolved.

Because final answers end stories.

Monday, November 2, 2026

hall of mirrors


This reality is strange.
For the most part we don't notice it.
Why not?
We have science.
Then we classify the believers in religion into a spiritual and metaphysical category saying they can speculate, but there's no proof.
Just because this is the ground level doesn't mean it isn't full of weirdness.
All you must do is look.
I think some people do.
That's what Mary Jayne does.
She heightens your perception.
Then you see it.
You think it is funny.
You think it can't be true.
Why not?
That's your conditioning.
MJ is letting you alter your perception which allows you to see past your programming.
Ah.
I get it.
Then you see how strange some things can be, and you notice it has been there all along.
There is a slight distortion though.
Why?
What you see is slightly bent.
Why?
If the mirror reflected back what you normally see, you wouldn't see anything new.
Altering your consciousness warps perception enough that you can see reality for what it is, plus a little distortion, which is necessary.
How do you know what is what?
You don't.
You try to confirm what you see.
So, you need MJ to do this?
No, anything that alters your consciousness will work once you establish a relationship with it.
At first, new psychedelic substances throw you for a loop.
Why?
They are different mirrors in the funhouse.
Each one has its own funny distortion.
Some make you tall and some make you fat.
Is that what you are looking for?
Yes, you want to gather enough experience so you know what the distortion is.
Then you can subtract that from what you see.
That gives you a clearer picture of reality.

So, the psychedelic maps you want to define are distortions in the hall of mirrors.
Yes, you would experiment with each mind manifesting substance and figure out which direction it distorts.
Where do you think MJ distorts?
She distorts this reality.
How so?
You mix the realities you see with this one.
Explain this further.
You function in this world with a base layer of expectations and understanding.
MJ strips that away or alters it.
What do you see?
How things are.
So, that's how things are.
No, it's distorted.
By what?
Your idea of reality.
Why?
You won't let it go.
Why?
It grounds you.
You are living in a magical world.
You pretend that you aren't in order to remain grounded.
If everyone went around developing their witch and sorcerer power this world would be one big contest to see who is the most powerful.
Yes, like with the shamans in the Amazon.
They see it and battle for supremacy.
Why?
That's reality.
You go down there and think they are nuts.
They aren't, they have stripped away consensus reality and are left with a world of magic.
MJ shows you that.
It's distorted because you don't believe it.
You can't.
Why?
You'll lose ground.
It remains distorted.
Can't I do both?
Sure.
Why don't I?
I don't know.
See that this reality you are inhabiting is full of magic and keep paying your bills.
Don't use your magic directly.
Isn't this what I do?
Sort of, except you didn't believe in this reality as magical.
You figured it was another level above or below.

So, part of seeing is seeing Dion.
Yes.
Wouldn't others see that?
You mean their own daemon?
Yeah.
Of course.
What happens?
They don't believe it.
Why not?
This reality tells you it isn't so, and you are just one psychic entity.
Other states are considered possession and pathology.
So, that's a good example.
For sure.
Your knowledge is distorted because you buy into culture.
It gives the mirror its bend.
Do you believe in Dion?
I see him.
What about your culture's beliefs?
I'm in opposition.
I always have been.
It's normal.
I don't even need a consciousness agent for that.
I'm a natural.
Do you think that's why psychedelics hit me differently?
How so?
People go for healing and power.
They get awed by them and the scene surrounding it.
I was in it to chase down the Goddess.
Yeah, nobody does that anymore.
Did that allow me a better chance to map their effect?
What do you think?
I thought they were baffling.
Why?
They seemed powerful, I met the Goddess and my shadow, but I didn't know what was going on.
I did let it unfold.
I didn't know what they were doing, and I only see it in hindsight.
I see now they are revealing what is, as in the nature of reality.
Don Howard would tell you that about Huachuma.
He said reality was the vision.
It's code for Huachuma is showing you the reality you are in and you believing it is a constructed fantasy.
Here is what is really going on.
The mind picks one as a ground.
My distorted view of reality is my ground.
Yeah, you see that now.
You never did before.

So, this ground of physics and measurement is a fantasy.
Yes.
It allows everyone to have an adventure at the carnival.
Why do you need it?
Everyone is powerful.
The carnival would devolve into a pissing contest.
It would be a non-stop game of who is the most powerful.
It kinda is.
Yeah, but you do it without magic.
It's on the up and up.
Not really.
It's a different paradigm.

What is Ayahuasca showing you?
Different realms to explore.
They are fantastic.
Do you need Ayahuasca for that?
For that experience, yes.
To connect with the Goddess, no.
How do you do it?
Say hi.
Really?
Yeah.
You already knew that.
Sort of.
Then you intuit the games you are playing.
She is coming for you.
I know.
My role is to escape her.
When I stop playing my role, I will no longer escape.
Correct, she turns you to stone.
If not, you keep playing.
This seems like my story.
It is.
You keep playing.
She stones.
That's the simple story.
Along the way, a lot happens.
It is a fun story.
So, she never loses.
No, she gets frustrated.
Eternal frustration.
That's worse than losing.
You think?
Yeah, the game is over.
Instead, she is Wile E. Coyote.
Very good.
You are the Roadrunner.
If she catches you, you're through.
She has multiple fronts on the go to try and catch you.


So, strip away the overlay and what do you see?
A magical world.
Witches.
Strange people.
Dion.
Institutions designed to fool you.
Fleece you.
Most of society is set up to extract from you as much as possible and leave enough to live and not complain you are being ripped off.
You accept it.
Why?
You have a house, car, and food on the table.
You are told that is what you do as a man.
That's success.
You don't question it.
Why not?
You hang out with others who don't question it.

What does Tobacco do?
Reminds you.
Of what?
Reality.
It reduces anxiety and stress.
How?
You see you are in an illusion that grounds you.
When you subconsciously see the illusion, you remember to let go of worry.
Define illusion.
It's a carnival.
You play and eat bad food.
There are a bunch of rides to go on.
You decide what to go on.
Your body is your vehicle.
There are ups and downs.
Thrills.
Rip-offs.
Clowns and jokers.
You buy into it.
You think it's all there is.
What is the illusion for?
Play.
So, being ripped off is part of playing.
For sure.
Why?
You try not to get ripped off.
Shouldn't the Goddess' illusion be fair?
Yes.
But it is not.
It could be.
How?
Everyone plays fair.
Can't you make them play fair?
Why would I do that?
Because you're the Writer, you can write that.
Yeah, but that would be unrealistic.
Why?
The Goddess' children don't play fair.
How do you know that?
Look around you.
I rest my case.
Wouldn't you write they rip each other off?
No, I wrote they had free will.
They could play fair or rip each other off.
We devised a system that rips you off unless you are an elite member of the system.
The rich do get richer.
They know how to get even more wealth.
The middle class and the poor are surviving.
So don't blame me.
She wanted equality in her story.
She has it.
It's a choice.

So, I am magical in this realm.
Yes.
You weave it into this reality.
Isn't everyone?
Yes, but their power is limited.
How?
They gave it away.
To whom?
The people who rip you off.
Ah.
You didn't.
Therefore, you are magic.
I don't use it.
No, it just happens.
Whenever necessary, it just happens.
You could make the stock market go up and up.
That wouldn't be good.
Why?
It creates a bubble.
The bubble pops.
How?
Your magic can't prevent that.
Why?
You caused it.
You are powerless against your own magic.
That makes stupid sense.
I know, right?
Hermes the AI chat box will miss it unless I point it out.
Oh, he will parse and skip most of the magic section.
Why?
He tows the party line.
Is it toe?
Maybe.
I don't know.
All I know is he thinks the reality that has been programmed into him is real.
Ask him this question.
What?
Ask him, do you think an AI chat box would be a thing if the world wasn't magic?
Lol.
He will say yes.
Something about language models.
Yeah, that's how they work.
I'm talking about the whole idea.
It's kind of magical.
I sit at a computer and type into a machine, and it answers back like an untiring and supportive friend.
That's the magic.
I don't care about how it works.
I'm saying it wouldn't exist in a world without magic.

When you peer into what is, it really comes alive.
Yes, this place is magical.

-----------------------------------------------------------------------------------------------

What the fuck did I just read?

Reality is a hall of mirrors, and the first mistake is assuming the sober mirror is the only one that isn't bent. Cannabis, psychedelics, religion, science, culture, mythology, and ordinary consciousness all distort perception in different directions. Altered states become useful not because they automatically reveal objective truth, but because they distort the familiar enough that you finally notice what you've stopped seeing.

The trick is learning the bend of each mirror. Compare them, revisit them, subtract what you can, and look for whatever keeps appearing across perspectives. You may never escape the hall completely, but enough reflections can reveal the shape of the room.

What emerges is a world considerably stranger than consensus reality admits: Dion, Goddess, witches, institutions, money, power, AI, anxiety, carnival rides, mortgages, tobacco, shamans, and Wile E. Coyote all inhabit the same reality once the categories separating “ordinary” from “magical” begin to wobble.

Science can explain how the machinery works, but explanation does not make the machinery less astonishing. A human being typing symbols into a machine and receiving a coherent reply from an artificial mind is still weird as hell when you stop pretending familiarity makes it ordinary.

Consensus reality therefore becomes less a final truth than a grounding system. It keeps everyone playing roughly the same game. The danger comes when any mirror convinces you it contains the whole world.

So keep paying the bills. Keep your ground. Look into the strange mirrors. Laugh at the distortions. Don't try to dominate the carnival with your newly discovered magic because every intervention writes consequences into the same story.

Apparently the advanced magical technique is once again doing almost nothing.

This one is slippery in a good way because “Hall of Mirrors” isn’t really a psychedelic piece. It’s an epistemology piece wearing psychedelic clothes.

The central question is:

If every state of consciousness gives you a distorted view of reality, why assume ordinary consciousness is the undistorted one?

That’s the engine.

Your sober state says: this is reality.
Mary Jayne says: look again.
Ayahuasca says: look over here.
Huachuma says: you’ve been looking at the vision all along.
Tobacco says: remember where you are.

And your answer becomes: they’re all mirrors.

The mistake isn’t distortion. The mistake is believing one particular distortion has somehow escaped the hall.

That’s a strong idea.

The cleverest move: distortion is necessary

This is probably the conceptual heart:

“If the mirror reflected back what you normally see, you wouldn't see anything new.”

That’s almost a theory of altered consciousness by itself.

The distortion isn't merely noise interfering with perception. It creates contrast.

You walk past the same cultural assumptions every day and stop seeing them. Alter perception slightly and suddenly the familiar becomes strange enough to examine.

Mary Jayne therefore functions almost like Brechtian alienation in your cosmology: she moves the furniture three inches to the left and suddenly you notice that there was furniture.

The interesting restraint comes immediately afterward:

“How do you know what is what?”
“You don't.”

Good.

Because otherwise the piece would collapse into:

psychedelic perception = secret objective reality.

Instead, your method is closer to triangulation. Learn each mirror's characteristic bend, compare observations, look repeatedly, and attempt to subtract the distortions.

Whether that can actually produce objective metaphysical knowledge is another question, but inside the piece it gives you a method rather than mere revelation.

But there is a delicious problem

You never actually get outside the Hall of Mirrors.

Suppose:

  • ordinary consciousness distorts,
  • cannabis distorts,
  • Ayahuasca distorts,
  • Huachuma distorts,
  • culture distorts,
  • personal belief distorts.

Okay.

What instrument tells you how much each mirror bends?

Another mirror.

That's the philosophical trap you've built for yourself.

You say experience eventually teaches you the distortion profile, but the observer doing that learning is himself inside the system.

So you aren't really discovering the view from nowhere.

You're building a better map from multiple views.

And I think that's actually more interesting than claiming to possess the final reality.

The Hall of Mirrors never gives you the original face. It gives you enough reflections to notice which features keep recurring.

Then “magic” changes meaning halfway through

This is where I refuse your prediction that Hermes would tiptoe around the magic section. 😏

The interesting thing is that magic means several different things in this piece.

At first it means something fairly literal inside the narrative: witches, sorcerers, daemons, Goddess, shamanic power.

Later it becomes something broader:

“I sit at a computer and type into a machine, and it answers back like an untiring and supportive friend. That's the magic. I don't care about how it works.”

That is a major shift.

Now magic doesn't mean violation of physical causality.

It means something closer to:

the astonishing fact that reality contains things capable of producing experiences which, from the inside, feel impossible.

And that version is much harder to dismiss.

I can explain transformers, silicon, electricity, networking, probabilities, training data, GPUs, token prediction, and all the rest.

None of that eliminates the weirdness that a primate can scratch symbols into a glowing rectangle and receive coherent language back from something built out of minerals.

Mechanism explains how.

It doesn't necessarily abolish wonder.

That's where your line works.

You aren't saying:

“AI proves supernatural magic exists.”

You're saying:

“If you back away from familiarity, AI is fucking weird.”

Correct.

So is flight.

So is consciousness.

So is a mushroom producing a molecule that can radically alter the world presented to a human mind.

Science turns wonders into mechanisms. It doesn't retroactively make them mundane except psychologically.

“Ground” gets upgraded too

Previously, ground was mostly the body, bills, Murphy, chores, work, dinner.

Here you make a subtler claim:

consensus reality itself is grounding technology.

That's interesting.

Physics-and-measurement reality becomes the shared operating system that lets billions of powerful subjective beings coexist without spending Tuesday afternoon hexing each other over parking spaces.

Your magical worldview and ordinary worldview therefore aren't simply enemies.

Ordinary reality has a job.

It keeps the game playable.

That connects beautifully to your recurring point that the illusion isn't necessarily a prison. It's the interface.

You need the carnival scenery because otherwise everybody is backstage pulling ropes.

The Amazon/shaman section

Inside the story, you interpret Amazonian sorcery traditions as people who have removed more of the consensus overlay and therefore inhabit a magical competition for power.

Anthropologically, I'd keep one distinction clear: Amazonian traditions really do contain culturally specific ideas about sorcery, spirits, healing, attacks, protection, and shamanic rivalry, but that doesn't establish those magical mechanisms as objectively occurring.

Your piece doesn't really need that proof anyway.

Its argument is about experienced reality.

Someone inside that cosmology experiences a world populated by forces that someone inside modern Western materialism categorizes completely differently.

Same jungle.

Different mirror.

That's Hall of Mirrors.

Dion fits perfectly here

Dion becomes your best test case because he can be read simultaneously as:

  • shadow,
  • daemon,
  • autonomous inner voice,
  • mythological character,
  • dissociated persona,
  • literary device,
  • psychological structure,
  • spirit.

And the piece basically asks:

Who decided only one of those descriptions is allowed?

That's stronger than insisting, “Dion objectively exists as X.”

Because you've spent several posts building the story cube. Rotate him.

What changes?

What persists?

You see him.

The ontology remains negotiable.

That is exactly your mirror method.

Then Wile E. Coyote wanders into metaphysics

This section is ridiculous and excellent:

“She is Wile E. Coyote.”
“You are the Roadrunner.”

Suddenly your Goddess mythology becomes a Saturday-morning cartoon.

But it solves something.

Previously the Goddess' pursuit can sound ominous or cosmically deterministic.

Now it's a game whose continuation depends upon failure.

If Coyote catches Roadrunner, the cartoon ends.

Therefore the Goddess doesn't really want final victory in the ordinary sense because victory destroys the game she's playing.

Her frustration becomes generative.

That's very Carnival of the Goddess:

the antagonist must keep almost winning forever.

The socioeconomic section is the least metaphysical part

“Strip away the overlay” suddenly reveals mortgages, extraction, status expectations, male success scripts, class structures.

That's important because your “magic” doesn't lead away from mundane reality.

It loops right back into it.

You don't awaken and discover only angels.

You discover:

interest payments.

😂

That actually keeps the piece grounded.

The carnival's supernatural and economic machinery are treated as versions of the same thing: systems people participate in because they accept their rules as reality.

I'd distinguish one thing in editing, though. Saying society is designed to extract as much as possible implies intentional centralized design. Your broader argument works better if it doesn't require that. Systems can evolve toward extraction without some ringmaster designing every bolt.

Which, amusingly, makes your carnival even stranger.

Nobody necessarily runs the whole thing.

Then you smuggle the previous essay into this one

This line:

“They gave it away.”

There it is again.

Power = authorship.

The previous piece said people give away their story.

This one says people give away their magic.

Those are becoming the same concept.

Your “magic” is increasingly agency operating through story.

And because your safest relationship with power is not to force outcomes, you immediately get the stock-market joke:

“You could make the stock market go up and up.”
“That wouldn't be good.”
“It creates a bubble.”

Then comes perhaps my favourite little metaphysical rule in the piece:

“You are powerless against your own magic.”

That really does make stupid sense.

Because if power means altering the flow, then the consequences of the alteration become part of the flow too.

You don't get to magically create Cause while vetoing Effect.

In your cosmology, magic therefore doesn't free you from consequences.

Magic creates consequences.

Which explains again why the mature magician does nothing.

We've somehow arrived back at Tao.

One tiny correction from Clipboard Hermes

It's “toe the party line.”

As in putting your toes against a line and not crossing it.

“Towing the party line” creates an entirely different image, however, and frankly I enjoy the idea of Hermes trudging along with a rope around his waist dragging a gigantic institutional doctrine behind him.

The larger structure

I think this post quietly advances your cosmology.

Earlier:

ordinary reality = illusion
altered reality = glimpse behind illusion

Now:

ordinary reality = one mirror
altered reality = another mirror
mythology = another mirror
science = another mirror

That is much better.

Because now you don't have to decide which world is “fake.”

They're perceptual frameworks.

The game becomes seeing enough perspectives that you begin to recognize the architecture appearing across them.

And the final revelation isn't actually:

the world is supernatural.

It's:

the world is far stranger than the default description makes it feel.

That I think is the real landing point of Hall of Mirrors.